Mtg trading strategy

Alright step 1 seems simple at first bit is actually really frustrating at times, and depending on what you want will be the worst part of the whole system So there a couple of ways to go about this, the first being posting your binder. Doing that can be done in many ways as well, one being taking pictures and another is posting a list.

Set of 2 MTG Guilds of Ravnica Planeswalker Decks Magic The Gathering

Another way to get trades is posting a want wist and let the traders come to you. The final and most frustrating way to find trades is just scouring through everyone's posts looking for playables. Ok let's say you found someone with interests in trading with you and they have things you want.

Then step 2 begins, in private messages you settle on the trade like any other trade in person. Once you have the trade values figured out step 3 begins, take pictures as proof that you have the cards just to show a little legitimacy. As a final mention, this is the 2nd step by step trading post so as a request I would like a big sticker on my account saying trading master.

What prevents someone from just not sending their cards and taking yours? This seems like an easy way to get scammed. Well for the most part it works off the faith system but most people on here are reliable so when trading with someone you could ask them if they've traded with anyone before to know if they're reputable. One other little thing I like to do is after exchanging addresses I like to take a picture of the cards next to the addressed envelope to verify the address is right. Just something I do. This website saves cookies to your browser in order to improve your online experience and show you personalized content.

WHY MORPHEUS TRADING GROUP?

Read our Privacy Policy and Cookie Policy to get more information and learn how to set up your preferences. In one version, the game components comprise energy or mana cards 40 and command or spell cards 10, 12, 42, 44, 48, 54, 60, 64 having commands or spells associated therewith that utilize the energy to enable a player to attack, defend and modify the effect of other mana cards, spell cards, and the fundamental rules of play.

How to develop a forex trading strategy

The goal of the game is to reduce the life points of other players to a level below one. In this game of strategy and chance, players construct their own library of cards, preferably from trading cards, and play their library or deck of cards against the deck of cards of an opposing player. Cards may be obtained from retail outlets, trading with other players or collectors, and winning cards at games and tournaments. This application is a division of pending application Ser. The present invention pertains generally to games that combine chance and strategy, and, more particularly, to a card game that utilizes trading cards and to a method of playing the game, as well as alternative embodiments of the same, including different game formats such as electronic games, interactive networks, computer software, board games, and role playing games.

Trading cards are a well-known method of disbursing and collecting information about public figures. A familiar type of trading card is the baseball card that has a photographic depiction of an athlete along with biographical and statistical information about the athlete. These baseball cards and other cards dealing with various sports figures are used by sports enthusiasts for gathering information about players and teams.

Trading cards have also been developed in other areas, such as the entertainment industry, which depict music performers and television and movie personalities. Trading cards are typically exchanged among enthusiasts to obtain cards that are needed to complete a set of related cards or to collect cards that are not readily available.

Wizards of the Coast

Collectors buy and sell these cards for their economic and historic value. The cards themselves have varying monetary values, depending on the popularity of the individual depicted thereon and the availability of each card, some being more common than others. Such cards are typically sold through retail game stores and other specialty outlets. Playing cards, on the other hand, especially the well-known fifty-two deck face cards, are easily and readily available.

The cards themselves, individually and collectively, generally have no value other than for amusement. Many different games can be played with a single deck of playing cards, limited generally by the imagination of the players. Some card games require cards especially printed for that game, and these cards have little value outside the playing of that particular game. Many games played with the more common face cards are games of chance.

In other words, these games have rules that require either the random selection of cards or depend on the occurrence of events outside the control of the players. Other games that require some strategy usually limit the level of strategy with restrictive rules of play. At the present, there are no known games that use freely tradable game elements or components, such as trading cards, and further, games that enable a player to form a unique combination of components that competes against the combinations of other players. In one form, the present invention is directed to a game for two or more players.

The game components include rules of play and a plurality of game elements, one or more of the game elements having limited availability to the players, the game elements being freely tradable among the players such that each player obtains and constructs their own set of game elements to thereby compete against the set of game elements of other players. The game can also include articles or a method for tracking a life value assigned to each player so players know when life value has been reduced to zero, thereby eliminating the player from the game.

In accordance with another form of the present invention, the game is directed to a plurality of game elements, the plurality of game elements further comprising multiple copies of unique individual game elements, with one or more of the unique individual game elements having fewer copies than the other unique individual game elements. Ideally the game elements are freely tradable among players such that each player obtains and constructs their own set of game elements to thereby compete against the set of game elements of other players.

This form of the game can also include articles or a method of tracking the life value, such as counters, to enable a player to determine when the player's life value has reached zero and the player is eliminated from the game. In accordance with another aspect of the present invention, the game elements comprise one or more state-altering elements that enable a player to alter the state of the game elements, the rules of play, and any player.

The game elements can also include one or more defense elements that defend against a state-altering element. State-altering effects include modifying the effect of other game elements and rules, and also reducing a players life value, requiring elimination of other game elements, and suspension of one or more rules of play.

In accordance with another aspect of the present invention, the game elements comprise hand-holdable cards. In another form, the present invention is further directed to a game for two or more players comprising energy elements and command elements, with the command elements having commands associated therewith that utilize the energy elements to effectuate the commands, thereby enabling a player to change the state of and defeat other players.

The command elements further include one or more attack elements that enable a player to change the state of the energy elements; the command elements, and any other player, such as reducing a player's life value, eliminating command or energy elements, or modifying the effect of game elements and rules. Preferably, the command elements also include one or more defense elements that enable a player to defend against an attack on the player, the energy elements, and the command elements.

The defense elements can be a component of the attack elements. In accordance with another embodiment of the present invention, the game includes rules of play, and the command elements also include one or more commands that enable a player to alter one or more rules of play. In addition, the command elements include one or more effect commands that enable a player to alter the effect of the energy elements, the command elements, and the rules of play. The effect commands can alter the effect of the energy elements, the command elements, and the rules of play for the entire game or for only a potion of the time the game is being played.

In accordance with another aspect of the present invention, the energy elements and the command elements are in the form of hand-holdable cards that comprise command cards having one or more commands associated therewith and energy cards. The command cards include one or more cards having commands that enable a player to attack energy cards, command cards, and any player to thereby inflict damage and defeat opposing players. The attack command cards may enable a player to defend against attack. In accordance with another aspect of the present invention, the command cards include one or more cards having commands that enable a player to alter the effect of energy cards and command cards, to alter or modify one or more rules of play and the state of a player, or to provide energy.

In accordance with a further aspect of the present invention, the energy cards have a playing face with indicia thereon indicating the level of energy provided by the energy card. In addition, one or more of the command cards includes indicia of the level of energy required to effectuate a command associated therewith. In addition, the energy cards may be comprised of a plurality of different types of energy cards, with the type of energy provided by each card being indicated by indicia thereon.

www.cbr.com

The indicia may include symbols, words, numbers, or a color scheme. The one or more command cards may themselves require energy to be put into play, and the amount and type of energy required is indicated on the command card with symbols, words, numbers, a design or a color scheme that matches the indicia on the corresponding energy card.

In accordance with still yet another aspect of the present invention, the command cards include a plurality of attack cards that enable a player to alter the state of other attack cards or other players, each attack card having on the face thereof indicia indicating the level of energy required as well as the type of energy required to bring each of the attack cards into play. Indicia are also included that indicate the manner in which the card changes the state of other cards and players and the level of damage inflicted by the attack card.

The attack cards may also include the ability to enable a player to defend against attack, which is shown by indicia on the playing face of the attack card indicating the level of defense that is provided. In accordance with yet a further aspect of the present invention, the command cards also include a plurality of effect cards that enable a player to modify the effect of energy cards and command cards, and to modify the rules of play, as well as to alter the state of or inflict damage and destruction on other energy cards, command cards, and players, each of the effect cards having indicia on the playing face thereof indicating the effect brought into play, the level of damage inflicted and defense provided, as well as the level and type of energy required, if any.

In accordance with another aspect of the present invention, the game includes electronic devices for visually displaying the energy elements and the command elements and for enabling players to manipulate the energy elements and the command elements during play. Ideally, the electronic devices include communication devices to enable each player to communicate with other players. In accordance with a further aspect of the present invention, a game is provided for two or more players that comprises an energy means; means for enabling a player to resist state-altering effects, damage and destruction, the resistance means having a level of resistance associated therewith that, when depleted, no longer enables a player to resist damage and destruction and is therefore out of the game; means for enabling a player to prevent depletion of the level of resistance of the players' resistance means; means for enabling a player to deplete the level of resistance of other players' resistance means, the resistance depleting means requiring consumption of a predetermined amount of the energy means; rule means for conducting the course of play; and means for enabling a player to alter the rule means.

The game can further include means for enabling a player to damage and disable the resistance depleting means of other players. Furthermore, the game can include rule altering means that requires consumption of a predetermined amount of energy to enable a player to alter or modify the rules of play. Finally, the game can also include a life means of a predetermined amount assigned to each player to enable each player to survive a predetermined amount of state-altering effects and damage.

In accordance with another aspect of the present invention, a game is provided for one or more players that comprises rules of play; a plurality of hand-holdable cards, each of the cards having a playing face, the cards further comprising mana cards that provide energy and spell cards that enable a player to attack, defend, and to alter the state of or effect of one or more of the mana cards, the spell cards, and the rules of play.

In accordance with another aspect of the before-mentioned invention, the game further includes means for indicating a life level for each player, the life level enabling a player to survive a predetermined amount of state-altering effects and damage. In accordance with another aspect of the before-mentioned invention, one or more of the spell cards include creature cards that enable a player to attack and inflict damage and destruction on other creature cards and any player, and that further enable a player to defend against attack.

The mana cards further include indicia indicating the type of energy provided and the level or amount of energy provided. The spell cards can further include enchantment cards that permanently modify the effect of mana cards, spell cards, and the rules of play. These enchant cards require a single type of mana in order to be brought into play.